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Company of heroes 3 king tiger vs jagdpanther
Company of heroes 3 king tiger vs jagdpanther




company of heroes 3 king tiger vs jagdpanther
  1. #Company of heroes 3 king tiger vs jagdpanther Patch#
  2. #Company of heroes 3 king tiger vs jagdpanther upgrade#

MG42 Suppression increased vs tp_infantry_soldier (British Infantry/Panzer Elite Infantry)). M8 Greyhound 37mm gun cool down reduced from 9s to 7s. Will cost 100mp upkeep per minute for 5 minutes. Jagdpanther costs set to be the same as King Tiger. Goliath has reduced chance of taking an engine critical from small arms fire. Defensive Operations (researched at the HQ) is required to enable healing at Panzer Elite Medical stations. Commando Artillery cost increased from 80munitions to 100munitions. British trucks have a small camo detection radius. British Sappers have their health individually increased by 5. British officers and Recon squads have their camouflage detection increased marginally. British Deploy Marksman ability range reduced from 35 to 30. British Armour Command Truck and Field Support Truck have their sight radii tuned. British 25 Pounder scatter tuned to reduce overshooting.

company of heroes 3 king tiger vs jagdpanther

British 17 pounder AT gun has its range increased marginally to account for the size of its emplacement. 50cal turret mount cost reduced from 100munitions to 75munitions. American Riflemen receive longer range sticky bombs ability at Vet level 2. American Rangers have their reinforce costs increased by approximately 10mp per soldier. Vet 2 received damage modifier is moved to Vet 1. Vet 1 received accuracy bonus is moved to Vet 2. American Rangers have some changes to their veterancy. American Offmap artillery arrival delay reduced by 1s. BAR will do more damage when it penetrates the armour of the Marder III. American BAR weapon damage modifier increased from. American Airborne Recoilless Rifles have their setup times reduced to enable them to fire more effectively at moving vehicles.

#Company of heroes 3 king tiger vs jagdpanther upgrade#

American 76mm gun upgrade cost reduced from 200mp/100fuel to 200mp/85fuel. American 105mm artillery barrage recharge increased by 25s. Airborne Satchel Charges reduced in cost from 75munitions to 50munitions. Ensured that the forward Motorpool Normandy M06 does not disappear when destroyed. Fixed the special single player manpower point to increase in MP rate when an outpost is built on the point. Fixed a keyless text reference when the player selects the neutral Goliaths in Normandy M08. Fixed a minor pathing issue in M05 of Best when squads garrison a particular house. Removed extra lines in OMG M02 that were inaudible to the player with regards to the found plans. Ensured that the player would start with enough fuel to build a Howitzer at the start of Caen M01. Fixed Normandy M10 to ensure that the medal objective occurs when the Rangers arrive. Fixed a potential crash that would occur in Caen M08. Fixed the ending of OMG M07 so that the final mission speech does not play twice. Fixed a number of incorrect speech triggers. The screen no longer remains black if you save the game during a black screen transition. Fixed a bug that resulted in the UI losing functionality after watching an NIS. Replays now restore the custom atmosphere, and also do not reset the atmosphere for save games. Fixed a bug where speech and music would stop mid-game. Increased the default volume mix output, should now be equivalent to original CoH. Streamlined the in game downloader and added checksum verification. Removed the ability to add chat messages with no content. Fixed a bug with account secret question collisions. Performance improvements, especially on single-core systems.

#Company of heroes 3 king tiger vs jagdpanther Patch#

THQ has released a patch Opposing Fronts that should bring your retail game to v2.201 fixing a slew of bugs, adding tweaks, map changes, etc. Semosiky).Company of Heroes: Opposing Fronts v2.103 - 2.201 English Patch With that in mind, Jagdtigers are only really effective if the opponent(s) are fielding their own relatively immobile heavies like KV-2's or ISU-152's or if the map allows for bottlenecking tank attacks (e.g. I honestly feel that the aforementioned non-doctrinal AT is much more effective than the two doctrinal dedicated AT platforms, since both are easily flanked and swarmed by medium armor. Granted, it's damn near impossible to get a Jagdpanzer to vet5, but at that point you don't need any doctrinal Jagdtiger if all you are dealing with are medium tanks. However, as you might have noticed, the OKW already "suffers" from having an overabundance of non-doctrinal late game AT, including the Königstiger, Panthers, Schrecks, and my personal favorite, Jagdpanzers that get +150% damage, penetration, and accuracy bonus to a first strike ambush at vet5 that can one shot pretty much all USF tanks. It seems like the Jagdtiger was included to provide the illusion of symmetric balance as a counterpart to the ISU/Elefant lineup.






Company of heroes 3 king tiger vs jagdpanther